Physical AI engineering tool

VLA & Robotics On-Device VRAM and Edge Hardware Calculator

Choose a Vision-Language-Action (VLA) model, weight precision, camera setup, control rate and action-chunking settings to estimate the unified memory (VRAM) and memory bandwidth your robot needs, and the maximum inference rate each onboard computer can sustain.

1. Model & sensor settings

3 cameras
4 frames
30 Hz
2 steps

How many action steps the robot executes from each inference. Inference rate = control rate ÷ this value. Use 1 for models that emit one action at a time.

60%

An assumed share of theoretical bandwidth actually achieved during inference. Replace it with a measured value if you have one.

Add your own hardware (optional)

For devices not in the list, such as RTX laptop or desktop GPUs, enter values from the vendor datasheet or your own measurements to compare.

2. Memory & bandwidth results

Recommended unified memory -- GB
Required memory bandwidth -- GB/s
Model weights -- GB
Vision tokens in context --
Vision-token KV cache + activations -- GB
ROS 2, sensor pipeline and OS reserve 3.0 GB
Memory read per inference -- GB
Required inference rate -- Hz

3. Edge hardware check

* Note: these results are estimates for early design. The KV/activation buffer uses an empirical formula and the bandwidth utilization is an assumption. Before deployment, confirm against vendor datasheets and measurements with TensorRT, vLLM or similar tools.

How on-device VLA memory and bandwidth are estimated

Unlike text-only LLMs, a VLA model on a robot processes vision tokens from several cameras on every inference and outputs continuous joint commands (action chunks). Memory therefore grows not only with the weights but with camera count, resolution and history length, and inference speed is usually limited by memory bandwidth.

1. Formulas

The calculator assumes batch-size-1, real-time robot control and uses the following equations.

Total_Memory (GB) = Weights + KV_Activation_Buffer + System_Reserve (3.0 GB) Weights (GB) = Params (B) × Bytes_per_Param Vision_Tokens = Cameras × Tokens_per_Camera × History_Frames Bytes_per_Pass (GB) ≈ Weights + 0.5 × KV_Activation_Buffer Inference_Hz = Control_Hz ÷ Actions_Executed_per_Chunk Required_Bandwidth (GB/s) = Bytes_per_Pass × Inference_Hz ÷ Efficiency Max_Inference_Hz (per device) = Bandwidth × Efficiency ÷ Bytes_per_Pass

Bytes_per_Param is 2.0 for FP16, 1.0 for FP8, about 1.05 for W8A16, about 0.62 for W4A16 with an FP16 action head, and about 0.56 for NVFP4 (one FP8 scale per 16 values). The KV/activation buffer is an empirical estimate that scales with vision-token count and model size.

2. Why memory bandwidth sets the inference rate

Batch-1 inference is often limited by memory bandwidth before compute, because every inference has to read the full set of weights from DRAM again. A device's maximum inference rate can therefore be approximated as bandwidth × utilization ÷ memory read per inference, and quantizing the weights improves both memory capacity and that speed ceiling.

3. Action chunking and dual-loop control

Models that use action chunking produce several steps of actions per inference, and the controller executes them at a higher rate. At a 30 Hz control rate with 10 steps executed per chunk, for example, the model only has to run at 3 Hz. Humanoids that need whole-body control at hundreds of hertz typically use a dual loop: the VLA produces goals at a slow rate while a small policy issues joint commands at a fast rate. Leave a system reserve for ROS 2 queues and camera buffers (this calculator assumes 3 GB) so the robot does not stop on an out-of-memory error.

4. Edge AI computer specs and suggested configurations

Most robot onboard computers use unified memory, with the CPU and GPU sharing the same LPDDR memory. Memory, bandwidth and power below come from NVIDIA's official product pages; the suggested configurations are reference points based on this calculator's default settings.

Hardware Unified memory Memory bandwidth Power range Suggested configuration (reference)
NVIDIA Jetson Orin Nano Super (8GB) 8 GB 102 GB/s 7–25 W Sub-1B policies such as Octo or SmolVLA, or a single ACT or Diffusion Policy
NVIDIA Jetson Orin NX 16GB 16 GB 102.4 GB/s 10–40 W 3B class (GR00T N1.7, π0) in W4A16 with 2–3 cameras and action chunking
NVIDIA Jetson AGX Orin 32GB 32 GB 204.8 GB/s 15–40 W 3B class in FP16 or 7B class in W4A16 with about 3 cameras
NVIDIA Jetson AGX Orin 64GB 64 GB 204.8 GB/s 15–60 W 7B class (OpenVLA) in FP16 or FP8, or 14B class in W4A16
NVIDIA Jetson T4000 (Thor, 64GB) 64 GB 273 GB/s 40–70 W 7B class in FP16 or 14B class in FP8; same bandwidth as T5000
NVIDIA Jetson T5000 (Thor, 128GB) 128 GB 273 GB/s 40–130 W Large 14B–32B VLAs, or a VLA running alongside a world model

5. Sizing notes by model

6. Frequently asked questions

Q1. Does 4-bit (W4A16) quantization hurt robot accuracy?

The OpenVLA paper reports that serving a quantized model did not substantially lower task success in its evaluation, but that result applies to its conditions. Start with mixed precision that keeps the continuous action head in FP16, and compare FP16 and quantized success rates on your own task under identical conditions.

Q2. Why does KV cache grow faster for robot VLAs than for text LLMs?

Robots usually run two to four cameras at once, and each camera produces hundreds of vision tokens per frame. Multiplied by the number of history frames, a single inference can hold thousands of tokens in memory.

Q3. Can I rely on NVMe swap when memory runs short?

Not for real-time control loops. Once weights or KV cache are paged to SSD, latency spikes of tens to hundreds of milliseconds break the control rate and can cause jerky motion or loss of balance.

Q4. How does action chunking reduce the bandwidth requirement?

When a model produces several steps of actions at once, the heavy inference only needs to run at a fraction of the control rate. The calculator models this as inference rate = control rate ÷ actions executed per chunk, and the required bandwidth falls by the same ratio.

Q5. Where does the 60% default utilization come from?

Official bandwidth is a theoretical peak that inference rarely reaches in full, so 60% is used as a conservative starting assumption. It is not a measured value; replace it with a measurement from your target device when you have one.

Q6. Why are RTX laptop and desktop GPUs not in the list?

The list only includes devices whose memory capacity and bandwidth could both be confirmed on an official page. For GPUs whose bandwidth is not published there, use 'Add your own hardware' with the vendor's specification or your own measurement.